Working with games even whilst I was at school, I helped design and develop one the world’s first massively multiplayer persistent worlds, the Play by Mail game Crasimoff’s World with KJC Games.

Eventually I took over the running of that game and created the company Crasiworld where I designed, developed and ran numerous multiplayer titles for over 17 years.

Getting caught up in education, I wound up the company but soon found that my new found passion for teaching and my passion for virtual social environments were not mutually exclusive. So here I am researching, designing and creating in the arena of both face-to-face and virtual social learning systems.

And keeping my feet on the ground are...

Louise   Clarence